Re: AI Tag
Quote:
Originally posted by Imperator Fyron:
AI tags will get around the jump gate issue nicely.
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They weren't in the B5 MOD or at least I couldn't get them to work.
Taking "standard movement" from the jumpgates did work. Don't know what effect that will have on the jumpgates....never deployed them in any game I have played.
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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