
March 24th, 2004, 02:01 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Small ships vs Big ships
Yes small ships can be good for boarding ships, and for blockading enemy planets, and generally forcing the enemy to send something larger after you, force them to build weapon platforms, drop a few mines here and there, etc.
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Originally posted by Yef:
... Another question, do you you think it may be worth it to go fighters instead of ships?
In the unmodded game, fighters were too powerful, IMHO, and in Proportions, despite doing a damage of only 4 per gun, I have taken on Heavy Base ships with 200 fighters. Talk about X-wing fighters and the Death Star.
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I wouldn't use fighters instead of ships in Proportions, but would definitely use them in addition to ships. And, carriers are definitely useful ships to have, and might be used instead of some or perhaps all of the large capital ships you might build.
Things to consider are the cost of 200 fighters, and the cost of ships that can move 200 fighters from system to system. Also, consider that damage to fighters is permanent, while ships can be repaired.
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I'm fighting the Dopplenganger, and for some reason the AI insists in sending unescorted HeavyBaseships against my fleet of 3 carriers, despite being defeated time and again.
It think it have to do with the building.txt.
Maybe the dopplenganger AI its not optimazed for Proportions?
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I don't think Doppelganger has a Proportions AI. The result will be rather inefficient, as you are seeing. It thinks it should build only the largest size ships, doesn't know how to design for QNP, etc. You might be able to graft in AI files from a Proportions AI that uses similar technologies, and have it suddenly figure a lot of things out.
PvK
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