Re: Checked out Malfador\'s site yet??
No need to have fingers trained at all. As has been mentioned on many occasions, the ability to pause and issues orders while paused eliminates every possible click-festing issue with real time combat. Multiplayer games would likely have combat done strategically, rather than tactically (as in Se4, esp. for PBW games and such), so there is no reason for concern there. Except hotseat games, which can easily be handled by having simulated "turns" where the game runs combat without intervention for X seconds, then pauses, giving each player a chance to issue orders, just like SE4 combat. Except that there will be no turn based combat idiosyncracies, which no possible purely turn based system can get rid of.
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