Re: Warp Point defence
I use a planet with two moons as a choke point. The two moons have nothing but cargo facilities full of weapons platforms. I use sattelites and 'ship capture' ships (usually 5). The big planet has a space yard and resupply depot. I capture the best 5 ships in an invading fleet and wipe out the rest, usually in the first turn of combat. The longest combat I have had was only three turns long.
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