Re: Open Q - What changes/settings do you use for human vs. AI games?
just to add my two cents:
a) Change the fuel that fighters use per turn to a higher value, because the AI don't use fighters strategically, this will force the human player only to use them tactically, like the AI.
b) Never attack the AI without declaring War first, it's too easy to attack an AI withou teatries and they don't declare war on you and don't retaliate...
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Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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