Re: Star Trek, Quadrants of Conflict
Hi all!
I think, we should use the „original“ star trek map( we spoke about it frans!). Because IMHO there are some points which makes this one really fitting.
First: Both the delta and gamma quadrant are connected to the rest of the galaxy by only one system, so it produces the islated effects for the borg and the kazon or the dominion in gamma. We should impair opening of warppoints from these locations until the races have developed warppoint technology IV or more to display the far reach of these regions ( 10.000 lightyears for the delta quadrant).
Second: there is much space for everybody… even the minor races will have a good deal of management to get started in such a great quadrant.
Third: If we could rp the minor races correspondingly to the series, well this would make a quite interesting session. But this needs an admin who is closely monitoring the ai races. Therefore he must assign them to “shadow” players to get control over themand setting them to computer player and complete AI on! Which makes it really hard not to “cheat” in any way.
I use to play 2 games where I just made this setting and it runs well. One must trust of course the admin( even more if he is also player) that he do not use the “power” he has over the minor races to topple the game.
I also like to know how important intel is? This is a difficult point. While the borg for example do not use intel alltogether, nealry all other races do. But I think the system in SEIV to simulate intel do not fit any proper use. It´s only who gets first the most point and when does these points stack over the enemy points. So I must say I would be not really disappointed if we shun intel from the game.
Sarting racial points I think shall be 3000 with 5 planets good conditions and medium severity with 100000 ressources.
AI should be medium difficulty and medium boni.
So that are my opinions!
Ralf
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Number One! Red Alert, shields up and please escort Ensign Crusher to airlock 21, without a spacesuit!
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