
April 10th, 2004, 01:27 AM
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Major
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Join Date: Jan 2004
Location: Taganrog, Russia
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Re: Star Trek, Quadrants of Conflict
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Originally posted by Intimidator:
Major Races: 5000 racial points
Minor Races: 0 or 2000 racial points and an smaller planet (It are minor races aren't they)
So if there are people willing to play a minor race, let me know.
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Well, that's look good for me. And some further suggestions: 1 planet start (planet is Good) - it will slow down the game at early stage but prevent most part of issues with map knowledge.
From another hand lord evil's suggestions was 5 planet start - that's too many IMHO. So if you don't like 1 planet and 5 planet then 3 planet is just what you need.
Quote:
I thought of the standard emp-files also !!
Intimidator,
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Oh, please don't do it! Race optimizing is a part of the fun. May I suggest the following conditions:
1. Planet and Atmosphere type from standard setup, ie 8472 must be Methane/Gas.
2. Every major race must pick up its own race culture: ie 8472 must have 8472 race culture.
3. Every major race must have their planet type world natives trait and their racial technology trait: ie for 8472 must have Gas World Natives and 8472 Technology trait.
4. Happiness type from standard setup: ie, Renegades for 8472.
5. Everything else is to player's discretion
This way you're still canon, and pleased with your race, so no justification, like: "I lost because of bad .emp setup" or such
Negative side of this setup: minimaxers (me too) will do their dirty business However, minimaxing is somewhat limited in the mod (min GC=90%, max SC=110%) so decide yorself.
Quote:
Originally posted by BlackRose:
I have a rather innovative idea, (i hope) what about house rules for intel? Someone would divy up the intel progects that are available to each race, ie Cardassians would have total access to Sabatoge, Founders would have Crew Insurrection, Feds would only have Counter Intel up to a certain point, see where i'm going? Could be fun?
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Great idea indeed. If we are going this way someone has to make set of intel rules for every of major races and common rules for minor races (one for all). And one of the rules I can suggest - no offensive intel attacks against AIs or human driven minor race.
Last question is about diplomacy limitation: if where will be any limits to partnerships etc? I hope that where will be (beyond the RP limitations, like 8472 vs Borg), let say max amount of Partners is about 2, max amout of allies (TA&TRA) is about 4-5. This is to avoid dummy total partnership situation, where many races parasitize on stronger ones.
Oh, and the very Last suggestion, it's common for many games - no tech trades and no population swaping.
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