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Old April 9th, 2004, 05:09 PM
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Default Re: Star Trek, Quadrants of Conflict

Quote:
Originally posted by alarikf:
Well, now I'm confused as to which map we're going with, but, actually, I've never looked at the maps that come with the mod except for two minutes a week or so ago...so, I have no idea where anyone is!

In general, though, the ability to know where all the juicy planets are is pretty advantageous...

I'm generally in favour of making it double-blind, using a new map.

MY SUGGESTION:
IDEALLY, we could get someone who is good with the map editor to take a huge map with similar systems generated with the mod (so we get the right names) and then they modify it to retain the same general role-playing oriented placements but so that all of us are still exploring the galaxy for the first time. There are a number of people out there who are willing to make maps for PBW games BTW... (I won't mention any names, but Tesco has made some maps for me in the past... )

Just my two cents,

Alarik
Actually the STM Map has tons of hidden planets and other features that are not revealed until the right technology is discovered. So what is seen of the map at game start is only the face value. There is plenty of discovery throughout the game, and many systems that will become strategic interests later in the game.

My two cents, way that I am looking at it is that this game is going to be heavy on the role play, so why note have a cannon and reallistic map.
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