Re: Star Trek, Quadrants of Conflict
Ok, couple of other suggestions:
I suggest turning the following off:
Computer Control
Warp Point Manipulation
I also reccomend having the following disabled, but i'm open to this issue:
Mines
Fighters
Shuttles
As far as intel goes each player should have a list of what they can and cannot do, here is a preliminary run of what I feel to be CANNON, its totally subjective and should be further discussed.
**8472**
Counter Intellegence 1-2
Crew Insurrection (open to discuss?)
**Borg**
Counter Intellegence 1
**Breen**
Counter Intellegenc 1-3 (should they have more?)
**Cardassian**
Counter Inteligence 1-3
Intellegence Sabatoge
Ship Bomb
Engine Damage
Fuel Leak
Cargo Bomb
**Dominion**
Counter Intel 1-2
Infiltrator
Population Destabilization
Political Assassination
Anarchy Groups
Industrial Sabatage
Communications Mimic
Crew Inssurection
**Federation**
Counter Intel 1
Communications Taps
Embassy Taps
**Ferengi**
Counter Intel 1
Economic Dissruption
Resource Procurment
Trade Disruption
**Klingon**
Counter Intel 1-2
**Orion**
Counter Intel 1-2
Planet Bomb
Planet Sabatoge
Terrorist Bombing
**Romulan**
Counter Intel 1-3
Biological Weapon Deployment
Political Assassination
*Entire General Espionage File*
Weather Disruption
Ground Contamination
Food Contamination
Cargo Maintenance Problems
Communications Taps
Communications Interceptors
**Tholian**
Counter Intel 1-3
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