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Old April 12th, 2004, 08:29 AM

BlackRose BlackRose is offline
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Default Re: Star Trek, Quadrants of Conflict

Quote:
Originally posted by alarikf:
I'm getting a bit confused here...with all these settings, are they going to be turned off in the game setup so we don;t have to worry about "accidentally" using/doing/researching one?

I mean, that's a lot of intel limitations, but unless it's turned off in the game setup, I can *totally* see myself not rememreing them. I'm in a number of games, and, well, I don't have a superb memory...

Also, I'd like to question the utility of setting artifical limitations on what empires can do with intel. I myself don;t use it much if at all, but, well, it;s hard to think of a good reason why the klingsons are liited to counter-intel 2 while other s can go higher...after all, you can;t force people to role-play and, well, there should be some sense of "what if," no?

just my $.02

thanks,

Alarik

(and I remain a belevier in having someone make a quickie map up so we don;t all have the "ancient race" trait...it's really easy to make a map with the game, then save it, and then very slightly modify it to change system names and place players and delete a few warp points to get the borg and 8472 to fight, etc...)
Well I think that was the game that Intimidator wanted when he called for players, was a as realistic as posible trek universe, one which Klingons were not known for thier sabatoge/espionage prowess Same goes for the map. As far the intel goes I was just going on my opinions re trek, taking into account intel operations vs Klingons which we knew to be successful also minding that certain races nothing materialized, ie Tholians, Breen, Dominion etc. Its not totally balanced but in a way it is As far as the rules go all you ahve to remember is Counter Intel lvls 1 and 2 and your set
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