View Single Post
  #26  
Old April 12th, 2004, 02:58 PM

AMF AMF is offline
Lieutenant Colonel
 
Join Date: Dec 2000
Posts: 1,254
Thanks: 0
Thanked 0 Times in 0 Posts
AMF is on a distinguished road
Default Re: Star Trek, Quadrants of Conflict

Ah, Ok, I lied, not quite shutting up. I just read your statement below to Renegade 13. The map thing is easy to do. There are really only a few characteristics of the stock trek map that are easily replicated. These are along the lines of: feds, klingons, and romulans are relatively close. Dominion is distant, and has a long distance wp connected to them - which terminates closer to the Cardassian region. Borg and 8472 are close to each other. and each race's homeworld has a specific name.

So, what one could do is start a trek game and generate a large paradise type map with 255 systems. Save that map. It will be very similar to the basic map, just without the above modifications.

Then, place the players starting positions as above. Rename their home systems. add a long distance WP that ends up close to the dominions and cardassia. delete a few wps to force the borg and 8472 to force them to compete for resources and warp lines. Voila! Map is done. Save it, and start the game, just making sure that people join (or are assigned) in the proper order to ensure that they end up in their homesystems (it would be weird for the klingons to end up in Sol, no?)

You know, if you want, I can bow out of the game and make this map in a jiffy. I could stay in, if you wanted - even after making the map - but then people would have to trust me that I didn't look at it (I wouldn't!)...

Ok, now, I really am shutting up.

thanks,

Alarik

Quote:
Originally posted by Intimidator:

Renegade 13: As soon as everybody signed up I can change the starting points in the map according to pbw-player-setup or something like that. If there is another way please let me know !!
Reply With Quote