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Old April 16th, 2004, 06:26 PM
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Default Re: Star Trek, Quadrants of Conflict

Here it is again, the LAST update before gamestarts.

Everybody make sure your extra Intel-ops choice is mailed to me. If you are NOT on this list I don't have it.

The Bajoran Shipset is available on PBW.


Game : Star Trek, Quadrants of Conflict.
Mod : Star Trek Mod v1.7.2
Turns : 60 hours.
Map : Tnarg and I are almost ready, the complete map will be send to all offcourse.
Events : Medium / Catastrophic.
Technology Cost : Medium
Score Display : Own

No tech trade/gift.
But ship Trade/gift is allowed.


----Races:

Major Races: Good/Large Planet / 5000 Racial points

8472 : Aiken
Borg : Petra
Breen : Atrocities
Cardassian : Tnarg
Dominion : Renegade 13
Federation : Annika
Ferengi : Ed Kolis
Klingons : Alarikf
Orions : Tomecki
Romulans : Intimidator
Tholians : BlackRose

Minor Races: Good/Medium Planet / 2000 Racial points

Bajoran : Kiedryn
Vulcan : Dizzycow
Gorn : Mercurio33
Nausicaan:
Sheliak : RazoTSharp
Kazon : Ragnorak-X
Vaadwaur : Woundwort
Hirogen : Iansidious


----Empire setup rules:

1. Planet and Atmosphere type from standard setup.
2. Every major race must pick up its own race culture.
3. Every major race must have their planet type world natives trait and their racial technology trait.
4. Happiness type from standard setup: ie, Renegades for 8472.
5. Everything else is to player's discretion.


----Intelligences limitations rules:

Every race has his own specific Intel-ops. they can use, described below.
And they can pick and additional 3 Intel-ops. of their own choice (2 for human-minor-races).
These ads however must be notified to the gamehost prior to the gamestart.(For rules-control purposes)

-- Crew insurection is forbidden (except for the Dominon and 8472)
-- And NO Planet-Taking-Intel-**** at all (find that unrealistic !!)

**8472**

Counter Intellegence 1-2
Crew Insurrection
Infiltrator

**Borg**

Counter Intellegence 1

**Breen**

Counter Intellegenc 1-3

**Cardassian**

Counter Inteligence 1-3
Intellegence Sabotage
Ship Bomb
Engine Damage
Fuel Leak
Cargo Bomb


**Dominion**

Counter Intel 1-2
Infiltrator
Population Destabilization
Political Assassination
Anarchy Groups
Industrial Sabotage
Communications Mimic
Crew Inssurection


**Federation**

Counter Intel 1
Communications Taps
Embassy Taps

**Ferengi**

Counter Intel 1
Economic Dissruption
Resource Procurment
Trade Disruption

**Klingon**

Counter Intel 1-2


**Orion**

Counter Intel 1-2
Planet Bomb
Planet Sabotage
Terrorist Bombing


**Romulan**

Counter Intel 1-3
Biological Weapon Deployment
Political Assassination
*Entire General Espionage File*
Weather Disruption
Ground Contamination
Food Contamination
Cargo Maintenance Problems
Communications Taps
Communications Interceptors


**Tholian**

Counter Intel 1-3


**All Minors**

Counter Intel 1-2


**Bajoran**

Political Assassination
Industrial Sabotage


Intell Ads:

Breen : 1. Intellegence Sabotage 2. Political Assassination 3. Planet Sabotage
Cardassian : 1. Communication Taps 2. Biological Weapon Deployment 3. Queue Concentrations
Borg : 1. Counter Intel 2 2. Counter Intel 3 3. TradeLine Disruption( assimilate those ships carrying the freight)
Federation : 1. Counter Intel 2 2. Force Concentration 3. Intel Sabotage
Ferengi : 1. Ship Blueprints 2. Technological Espionage 3. Communications Mimic
Romulan : 1. Communications Mimic 2. Order Snafu 3. Trade Disruptions
Klingon : 1. Counter-intel Level 3 2. Political Assasination 3. Ship Bomb
Dominion : 1. Counter Intel 3 2. Ship Bomb 3. Technological Espionage


Bajoran : 1. Ship Bomb 2. Food Contamination
Vaadwaur : 1. covert recon 2. technological espionage


----Treaty Rules:

Borg : only Non-agression, with only 1 race at the time
(Example: they did have some sort of pact with the Voyager once, so they are willing to coorporate sometimes if it is in their interest)

Dominion : only 1 Partnership or Military Alliance, rest is unlimited.
(Example: Dominion/Cardasian pact)

All other Major Races : only 2 Partnerships or Military Aliances, rest is unlimited. (Example: Federation/Romulan/Klingon pact against Dominion)

All Minor Races : only 1 Partnerships or Military Aliance, rest is unlimited.


----Stellar Manupilation

You can use all of these techs except Warp point opening/closing.


---- NO RULE BUT RECOMMONDATION:

Do not entirly kill an race after winning the war, let him have an small or tiny planet. So that it is possible to get him back in the race after liberation or politics by a third party.
(Federation liberating Bajoran for example).


Let me know if there are any question, remarks or new ideas.

Intimidator
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