Thread: New Idea for PD
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Old March 15th, 2001, 04:23 PM
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Default Re: New Idea for PD

quote:
Originally posted by gforce:
I was looking at a different type of point defense using the repulser weapon. The point defense repulser would fire when ships closed on your position. This would be a good defense against rammers as well as some shorter range weapons. Don't know if it is feasible to design this type of weapon, but I may try.


Unfortunately, enemy ships don't trigger the PD firing. Or at least it didn't as of 1.19, and I don't think MM has changed it since then either. But it's a good idea: pushing the seekers away may force them to use enough fuel to use up their range...

quote:
Originally posted by gforce:
For those who have played Star Fleet Battles, I think it would be interesting to see if the Andromedans with their tractor-repulsors and power absorbers could be designed into SEIV.


Yeah, I liked those power absorbers. I think they also had a Version of the wormhole beam, which they could use to either launch their "fighters" (really small ships) or to randomly move enemy vessels.

Anyway, Crystalline armor works somewhat like the power absorbers; at least as much as it needs to in SE4. IIRC, the power absorbers transformed damage into power that could be used by the ship to power engines, weapons, etc. SE4 doesn't bother with power allocation, so dumping damage into shields is about as close as you can get. I think you could also dump energy from the power absorbers directly into space, kinda like Emissive Armor in SE4. So maybe combine Crystalline Armor and Emissive Armor to make the Power Absorbers?

As for T-R beams, there's something called a "Graviton Beam" at the end of the Tractor/Repulser Weapon tech area. It only goes on fighters, but you could probably design a larger Version for ships that would have the "feel" of the T-R beam. I wonder if it's possible to do multiple kinds of damage with one weapon (e.g., actual damage plus "push" or "pull"... hmmmm....).
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