Re: SEV for Linux?
The difficulty in having the game run (natively) under Linux is that you can't just set your compiler to create Linux binaries rather than Windows binaries, you have to rewrite a large portion of the code. Anything to do with interface, graphics, sound, etc. is OS specific and has to be written differently to run under Linux than it does to run under Windows.
[ April 08, 2004, 03:08: Message edited by: Imperator Fyron ]
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