Re: SEV for Linux?
The question is not whether it can be done, but whether it is profitable to do so... the game would probably not pick up very many sales if it were made to be capable of running natively on Linux, compared to practically doubling the amount of time necessary for debugging. This would be due to having to test the game in two totally different environments and having to make absolutely certain that every piece of code can work in either Windows or Linux... This adds a lot of time to development, and time is money...
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