Re: Rated Game Proposal
I forgot this query in my Last post: why would this game be "Low tech cost"? Or is it intended that this game should virtually be a Full Tech game once the teams met? (Obviously, not all techs would be researched, but only the fundamentals. I don't quite believe that anybody will bother with Tachyon Sensors)
Four players would be able to research a *lot* with this cheap technology cost. For example, APB XII costs a mere 440,000 points, Physics I included. In fact, you would be limited by the "one level in a given technology per turn" rule rather than by your income in research points here. (Technology came very quickly in the Pairs game, where it was only two players and a medium tech cost.)
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