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Old April 10th, 2004, 03:23 PM
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Default Re: Rated Game Proposal

Quote:
Originally posted by Alneyan:
I forgot this query in my Last post: why would this game be "Low tech cost"? Or is it intended that this game should virtually be a Full Tech game once the teams met? (Obviously, not all techs would be researched, but only the fundamentals. I don't quite believe that anybody will bother with Tachyon Sensors)

Four players would be able to research a *lot* with this cheap technology cost. For example, APB XII costs a mere 440,000 points, Physics I included. In fact, you would be limited by the "one level in a given technology per turn" rule rather than by your income in research points here. (Technology came very quickly in the Pairs game, where it was only two players and a medium tech cost.)
The game proposal can be modified if enough players indicated a wish for a particular change. I added the modification to prohibit openers and closers because I thought there might be a good chance tech would be in good progress. I also made tech cost cheap for 2 other reasons: (1) I think people get tired of always having to labor through the same techs and never getting to the rarely-used expensive ones, and (2) No mines.

The way I see the map being layed out...the enemy should be met around turn 20 (or so).

But, as I said, we can change this if the final teams suggest it. An alternative would be starting with medium tech (which gives PDs and a few other things, I think) and then medium or high tech cost. One thing I didn't take into consideration is that there will be a lot of pop-swapping...and THAT should increase the research centers, too.
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