Welcome aboard, Baron!
It looks like the final choice is up to Rex. When this has been completed, we can finalize the game parameters I suggested at the beginning.
There has been talk of the tech cost and talk of limiting a team to one atmosphere type.
At this time, I am in favor of a medium tech cost (and will agree to a high tech cost if it gets enough support from the team players).
As to atmosphere types, how about 2 different' atmosphere types for each team? This reduces a lot of micro-management while (I hope) helping to even out the game a bit.
Finally, a word about the game and competition:
Of course, this is only my opinion and may not be shared by others but here I go:
2 high-rated players have assembled a team that they think are the best players to be chosen from. I plan to do my best to help my team win. Chances are that if the team I am on wins I will gain at least a few points even if I finish 4th. If/when our team wins, THEN I will enter phase 2 of the game...deciding to fight against my teammates for a higher position (or, as is usually my choice, throw my "vote" for deciding who among the winning team should get which finishing place without having to fight it out. Rex knows how I feel about this (from Anklebiters) and Alneyan knows how I feel about this (from the 2 team games I have enjoyed with him). And as the first team game Alneyan and I won shows, worrying about the team victory (first) and sharing ships and resources showed, a true partnership will have an advantage over a team whose players are more concerned about watching over how they are doing as an individual.
Just my thoughts...the team opposing "my" team can do whatever they wish...

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