
June 11th, 2004, 02:34 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: AI Gurus: Facility Construction
Originally posted by Yef:
Quote:
Well, I've been playing Proportions and the AI is building Cultural centers in new colonies.
It appears to happen only with 2 AIs, the Dopplengangers and the Kaelons. My guess is that these 2 are not optimized for Proportions.
Any idea how can this be fixed?
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They need to use ("bogus abilities") only in their Construction file that is with-in that AI Folder.
Refer to the Proportions: Abbidon and the Krill AI Construction files, for a guide.
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Quote:
And how can I make the AI colonize at a higher rate?
Some AIs, like the Drucks and the religious race (what's their name), never expand beyong their homeworld, that despite having a couple colony ships orbiting their Homeworlds doing nothing.
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Several well fueled AI Scout designs and a quick (Supply Generation) Facility built for a new systems first Colony - is key towards the consistent early AI expansion...
If that new System only has one colonizable moon or one gas planet, etc. It is a MUST for that new AI Colony to have a Resupply Depot
= = =
You may adjust the Colonizer Calls thru that AI's Vehicles Construction File; However, you need to be mindful of the (present and future) maintenance costs:
Entry # Type := Colonizer
Entry # Planet Per Item := A (little) less %
Entry # Must Have At Least := A (few) more
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Or you may add more calls, latter in the AI modes of the Vehicles Construction File - to ensure a Colonizer may replace the one that lands .
Redundent Calls:
Entry # Type := Colonizer
Entry # Planet Per Item := 0
Entry # Must Have At Least := 1 (or 2)
= = =
Also to caution:
Not usually an early game issue. Any surplus ship over a Planet and with empty cargo space - may fill up or crowd that ship with unwanted units
Automatic Colonization Population := 1
Will help this. However, this setting of =:1 does have its draw backs.
Modding your design for a (Much) larger Colonizer Cargo hold - will also aid the AI and this may be best in the overall.
[ June 11, 2004, 16:10: Message edited by: JLS ]
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