Version 0.25 is here! let me know what you think.
still need to finish tweaking units. have not included the bio-chemical weapons in this Version, but all the other components are compatable with them. (i.e. control components, boarding parties, and security stations will be destroyed by them).
I have also added "commercial" components, which can produce resources from deep space. inspired by P&N resource bases. these fit on space platforms, and dominate the entire platform. they do not require a unique or specalized base type, and they can not be abused on other hulls. Im very happy with how they have turned out.
I have expanded all the tech levels, except for a couple. The mod is now almost completely playable, there are just a few additions that need to be made.
FYI, here is my current hit list for things to fix:
- add null-abilities that carry descriptions for those weapons that have to hit bonuses.
- doube check organics consumption of facilities.
- add em active and passive sensors
- add component levels to missiles and torps
- re-vamp mine warhead types, to match missiles and torps
- re-vamp planetary weapons
- add missile and troop weapons
- fix up drones
- re-balance reinforcing bulkheads
edit: oops, how about a link
1045787756.zip
[ February 21, 2003, 00:37: Message edited by: Puke ]