Thread: Eclipse Mod
View Single Post
  #32  
Old June 8th, 2004, 10:28 PM

Kevin Arisa Kevin Arisa is offline
Sergeant
 
Join Date: Dec 2002
Location: Denver, CO USA
Posts: 329
Thanks: 0
Thanked 2 Times in 1 Post
Kevin Arisa is on a distinguished road
Default Re: Eclipse Mod

I went and made a few adjustments:

1. ALL organic and botanical technologies except for Scale Plating and Photosynthesis Armor have a regeneration rate of 1. Regenerative armor has had it's regeneration rate reduced to 1. There is now a Regeneration Core component that's only purpose is to provide regeneration to Bio-Engineering races.

2. Components that generate shields from damage have had their effectiveness increased. The smaller amounts seemed inneffective.

3. The Engineering Prowess trait has been reworked and no longer effects maintenance. It is now the better of two Supply Reduction traits.

4. Thrusters for fighters, more levels to remote mining, regeneration on the Hydro-Density Armor has been removed and it's emmissive ability enhanced, trait cost increases, a few image adjustments, and changes to the system disruption technologies.

I'll keep adjusting the mod as problems and suggestions come in.

[ June 08, 2004, 21:31: Message edited by: Kevin Arisa ]
__________________
"Murder!? Who said anything about murder!? God save the Queen!"
ISA Command

A- Se GdY $- Fr! C- Css Sf+++ Ai Au M++ Mp* S++ Ss+++ RV Pw Fq Nd Rp+ MM+ G Bb L- Tcp+
Reply With Quote