Thread: Eclipse Mod
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Old June 10th, 2004, 01:52 AM
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Makinus Makinus is offline
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Default Re: Eclipse Mod

Kevin, if you wish me to mod the AIs, can you make a brief description of each one, including prefered traits, and strenghts and weaknesses of everyone (the star wars and star trek races i have a fair idea, but the other ones i donīt know what characterization you want to give)...

With this i can mod them so they effectively use the different technologies that the Racial techs gave them...

Other thing: there are several technologies that the AI is unable to use because of hard-coded issues (like Remote Mining just to point an example), and i wish to know if you wnat to maintain them in the mod, and, if the answer is yes, if you wish to give the AIs some advantages to compensate, like exclusive AI techs (like in the AIC mod, but less severe).

The ideal would be to designate 2000 points AI, that is the most common used setting in single-player (and multiplayer) games, but i will designate 3000 adn 5000 points too, and i will mod them so you donīt need to add the AI manually...

Just to add some ideas: what about the different races have different costs for ship hulls? Like an organic Race having a heavy cost in organics in the hulls but a low mineral costs, etc...

Iīm in absolute love with your mod, and i really wish to help it to grow and become a complex and balanced mod, and i would like that the mod eventually present a good chalenge in single player, adapting the TDM AIs to the unique tech tree of each race....

If you want my help, mainly with the AI modding, just ask....
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