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Old April 18th, 2004, 01:35 AM
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Default Re: two MAJOR questions for simul-games...

OK, so it seems to me that the Sentry command is useless in 99.2% of the game so nevermind that. My idea of a Sentry command is one for the wishbook I guess.

So, to strategy. If I get the gist of the replies, my best option is to set ship strategy at Max.Weap.Range and program the fleet's strategy to break on Planets. The fleet formation really then just becomes a vehicle for large-scale movement and a unified command. Ships set to MWR will fire long-range missiles, stay mostly out of the range of beam weapons on WP's, and damage the planet to the degree specified in the MWR strategy.

Should work, right?
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