Re: State of the game: experience reports (long)
I have found that the AI is a terror at the beginning but strangles itself through poor resource management in longer games. I think the reason is that it does not build storage facilities and the default 50,000 storage is not enough of a buffer for late game facility or ship builds. If I can Last through turn 100-150, the AI dies through economic strangalation. The AI gets locked in a catch 22. It can not build more colonies, ships, or facilities because it has no resources and it can't get more resources until it builds more colonies and facilities. In a test game, I set a value of 10100000 for the empire storage. I lived with the 100000 level by rush buiding initial storage locations, while the AI used the 10,000,000 storage to stockpile supplies that resulted in the AI being tough till the end and eventually beating me, and it only had a low bonus. At low bonus this has never happened before. I posted some suggestions on legally increasing the AIs storage ability.
|