
May 2nd, 2004, 08:19 PM
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Join Date: Feb 2003
Location: RI. USA
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Re: two questions: one on AIC and the other on scanner-blocking nebulas
Quote:
Originally posted by oleg:
quote: Originally posted by Yimboli:
about the population transporting: I can just as easily put a population transport component on a frigate, and have it go much faster. so why have a starliner??
To top it off, the "large" starliner is a wopping 20 kT bigger - and just as slow. Why?
Thanks!
-Timbo
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AIC is based on Proportions mod. Now, the main idea of Proportions is "realistic" treat of the population in SEIV. Shipping 1M people (and their books, clothes, furniture, cars...)to other world should certainly require enormous ships, not puny military frigates. Just think of Titanic
Unfortunately, when calculating player strength, SEIV takes no account to the true military power but the total tonnage of ships. It upsets AI relations . Because of this, JLS moded small populations transports that can held a lot of cargo and very slow but still relatively small. Just use your imagination and think of them as huge lumbering space starliners !
Based on the 1000 mass game scale that both AIC and Proportions utilizes:
Freighters (Small Starliners) When the Population LS Module is not used as to save Organics will make a fine (slow but effective) unit Transport with over 900kts Storage.
(Starliners both medium and large) have 1800 to 2700 plus KTS storage will yield very effect transportation of both Population and Units.
The total amount of population transported depends on the total number SL Pop LS Modules, as Alneyan indicates for Starliners, a mix of basic life support will be cheaper in Organics; however, the total Pop Load will be lower. Your LS mix will depend on your intended SL use.
(The se4 familiar Transports with the appropriate cargo techs) for Pop migrations are both fast and overall; more expensive then the AIC Star liner
= = = =
AS Oleg points out in his above post, the sole reason for the somewhat unorthodox AIC Star Liner format is so the Human player may NOT inevitably build intimidation points thru non-military vessels. The se4 AI counts all the ship and base displacements etc in the total points. Please note: 600kts+ Transports and 499kts+ Colony Ships each can and will be assumed by the se4 AI to be Cruisers or in some combinations even Huge Star Bases.
By lowering the most logical transport displacements and maintaining the storage integrity we may still have very many (1000 mass scaled) Starliners at less overall effects. AIC can deliver (to a point) a defined diplomacy between the Human and AI players: That is to say Military and other pertinent strengths will be measured against each opposing factions 
[ May 02, 2004, 20:05: Message edited by: JLS ]
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