Re: Warppoint = travel neutral zone?
With the warp points, that makes perfect sense. You are not travelling 'through' the intervening space remember. It's some sort of gravity lens that sends you over vast distances through a 'wormhole'.
The adjacent sectors thing is definitely odd, and not right. Hopefully this will be fixed in SE 5. The 'real time' combat makes me think that we might have proper checking that will prevent this sort of do-si-do from happening.
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