quote:
Originally posted by raynor:
Could you please run a test for me? Try placing an enemy ship in a warp point between your fleet heading back to resupply and the closest resupply depot. I'm curious if the Resupply Minister is smart enough to engage and destroy the enemy ship enroute to resupply? It seems possible that the Resupply Minister may try to avoid combat enroute to the Resupply Depot.
I had a carrier returning for resupply that came to a warp point blocked by an enemy ship, and it did not engage the enemy. It did a nice little dance in front of the warp point until it was out of movement. The enemy left the following turn (it was on its way back to resupply so it avoided the carrier) and then the carrier resumed its trip home.