Thread: Factions Mod
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Old April 26th, 2004, 11:49 PM
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Default Re: Factions Mod

you have to include your sig, for the link to show up.

se4 play by committee at http://www.invirtuo.cc/se4/index.php

Krsqk, you undertand the purpose of the mod perfectly. Perhaps colonials and industrialists will be bankers. rather than selling planets to other races, they might sell resources. to take advantage of this, maybe non-colonials will fill their planets with storage facilities instead of resource extractors.

technologists would obviously be in the business of selling technology. since anyone can research colony tech and ship construction, they can even sell levels of technology to other factions - though they might not be able to use them themselves.

Ragnarok-X: yes, you should be able to pick multiple factions. they will be racial traits like "organic manipulation" and each will cost a number of points. They will be priced so that each race can afford maybe two of them. Currently I had planned on Colonial=4000, Spaceborne=3500, and the others=2500. That way it would be hard to be both Colonial AND Spaceborne (unless you were in a 5000 point game)
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