Re: Factions Mod
So beta-1 is about ready to roll. The factions are all as described below, and all of the planned factions now exist.
Engineer Factions (renamed from builder) are required for access to planetary shipyards of level 2 or greater (regular and temporal), all space shipyards, and repair bays of level 2 or greater. so without being a member of the Engineer faction, you can only construct Planetary Shipyard I, Temporal Shipyard I, and Repair Bay I.
Religious and Crystaline resource improvement and generation facilities are not limited by faction.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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