Re: Factions Mod
i failed to mention it, but carriers are out for non-spaceborne factions.
as for SB being at an advantage, im not sure i agree. I am imagining that if there was no diplomacy and nothing but war, colonials would win out over any other faction. the simple ability to expand to other planets makes them a shoe-in for victory.
the game would be all about fleets of small transports ferrying loads of fighters between systems. maybe some drone wars.
WITH diplomacy and trade, who can say what will happen? should be interesting. And if it turns out to be too unballanced, we can always adjust it for the second game.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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