Re: One reason for strange AI attack behavior
I dunno about this. It sounds to me like a clever player could really use this against the AI pretty easily? For that matter, couldn't you also do some damage to fellow human players who didn't micro-manage their ships but instead just told them to go from point A to point B? I think the default behavior should be to go straight through and engage in combat if necessary. This skipping out of the way to avoid conflict just doesn't make sense to me.
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