Re: The SE4 companion - Why the long wait?.
Thanks Aiken.
Will put in those checkboxes and see about those bugs.
The clones is propably just a missed CLEAR.
Adding the deadlines is harder but it will come, along with the deadline alert feature.
the IMAP mail seems more questionable though, I still haven't found out how to do it.
Ragnarok> You shouldn't be able to set a mod manually, it should take the mod from the path tha you have choosen the game in.
Say that you chooses a game in "SE4\Mods\Mymod\savegame\fungam.gam" it should set the mod to MyMod and use that mod folder when running SE4.
Doesn't it do that?
(Only favorite games can use mods)
If not, what does the Manual command line in the bottom of the favorite page look like?
That you can always set yourself, so that it can run the game with all the commands that are needed.
But it should grab the right mod.
I'd appreciate if you could post the commandline from the favorite page and the modname.
When I try it here at work with a dummy file structure it sets the command line to:
"C:\TEMP\companion072\Mods\Special\savegame\ngc3_pl r_2_events.txtngc3.gam" "PASSWORD" "2" "Special"
and the mod to Special
as it should. Except from the wrong path bit, a bug !
I guess you haven't put the mod savegames under the mod subdirectories.. I didn't think of that.
Will make an option to change that manually!.
[ June 08, 2004, 22:16: Message edited by: Ruatha ]
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