| 
			
			 
			
				June 13th, 2004, 08:25 AM
			
			
			
		 | 
	| 
		
			|  | 
 Major General |  | 
					Join Date: May 2002 Location: Linghem, Östergötland, Sweden 
						Posts: 2,255
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  | 
    
	| 
				 Re: The SE4 companion - Why the long wait?. 
 
	Will this execute the game to process in command line mode? No GUI for the game, suppress error Messages other than RCEs?Quote: 
	
		| Originally posted by Imperator Fyron: 
 quote:Originally posted by Ruatha:
 I'll add an option to choose player "0" HOST for all games, and then you just choose that player, if you then make it a favorite you can autorun the turn-hosting by clicking on the favorite in the favorite drop-down box, exit the event page automatic when SE4 closes and that's it.
 
 will most likely be in 0.8.
 
 The good part is that that is the only addition needed to the GUI of the app, player 0 in player selection!
 |  
 Ruatha, can you please make the program function more like the Mod Launcher, and automatically detect all savegames and mods, making lists of them to load? The current method is very clunky and time-consuming. You can add an option to hide a particular mod or savegame if you don't want it to show up in the list...
 Yep, it's automatic with no Messages, start and stops.
 
 Right now it requires you to locate each game once, then it should be in the drop down favorite list (You can set the "make games Favorites automatic" option, if you don't want to check the favorite box for each game).
 It's quite easy if you have a few games, I can see that it becomes troublesome if one has a smany games as you.
 
 I've been thinking of a search function to locate all savegames.
 And I could change the first page to add a few lists like the modder of savegame directories..
 The GUI needs an overhaul anyway.
 |