
April 27th, 2004, 09:21 PM
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Corporal
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Join Date: Apr 2004
Location: Adelaide, Australia
Posts: 50
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Re: SEII AI
Quote:
Originally posted by Imperator Fyron:
SE2 AI did not have to be able to adapt to radically different data files, so more time could be spent optimizing it for the single set of data possible in SE2. Unfortunately, Aaron Hall is not the best of AI programmers...
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Yeah, having vastly different races/mods could make it hard to do. Still it'd be rather nice if the AI put more focus on defending warp points with something more then just mines or sats, making the choke points more strategic I guess.
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