Re: Nerfed empires
Reminds me of an idea I had some time ago for a 20-player PBW game: GM designs 20 empires that all have some definite weakness, and puts them up for grab. May later modify empires not taken with some improvements until they are taken.
So it's not always playing against the same boring standard no-groundcombat/intel/savy/repair improved-research/defense/maintenance religious hardy-industrialist advanced-storage berzerker empires.
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