Thread: Nerfed empires
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Old April 29th, 2004, 11:08 PM
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Slick Slick is offline
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Default Re: Nerfed empires

Lots of good ideas:


"trade dependent" - lowered min/org/rad/research/intel and maxxed political savvy.

"stunted" - one/several (non-essential, but desirable) techs are never researched. like Troops or computers, or mines...

"true organic (or other racial)" must only use racial weapons and techs unless there is no equivalant racial item.

"propulsion idiots" - all ships have 2 engine max. Solar Sails are ok.

"blind" - aggressiveness -10% and defensiveness -10%.

"large creatures" - double Life Support and Crew Quarters requirements. Maybe also no Master Computers

"unimaginitive" - no analyzing for techs. All ships of one style for entire game: all carriers, or all beam ships with same weapon or all missile ships, etc.

"politically correct society" - due to government regulations regarding discrimination of farmers and radioactive miners, there must be an equal number of mineral/organic/radioactive/research centers on each planet as much as possible based on number of facility slots.


There's a few.

Slick.

[ April 29, 2004, 22:09: Message edited by: Slick ]
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