Re: Nerfed empires
* Use no weapons on ships or bases, and no mines or fighters. All fighting by drones, weapon platforms, and troops. Massed troop transports to conquer AI planets.
* My fav since SE3: Fleet commander. You only control one fleet of a few ships, with very few exceptions such as making the AI build a repair ship and/or a tanker to help your fleet survive and operate. AI ministers control the rest of your empire. Can you tip the balance using tactical combat?
* Similar to the above, take over the role of one minister, generally the research minister and/or the ship design minister. Can you design the ships, or plan the research, that will lead your empire to victory?
* Similar to above: Spymaster. Win using only intel, and the only research you can order is to have the AI research Applied Intelligence. Ministers control everything else.
* Local control only. Track the location of your one character, and only give orders to things in the system (or sector!) you are currently in. You can do whatever you want there, but nowhere else. You have to be in a sector which has a research facility to change the research queue. You can only change the build queues where you are, etc. Ministers control the rest.
* Tactical brilliance. You control nothing, except up to ONE tactical battle per game turn. After you say yes to one tactical battle, you can't control any more until next turn. Ministers do everything else.
PvK
[ April 30, 2004, 07:42: Message edited by: PvK ]
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