Re: need help, "possible" modding bug
About the second question:
Possible reason of your problem is that Cargo component has only 1 level to research, while Unit launch comp has few more tech levels (ie, 4-5 lvls). When evaluating comps to choose the best, AI will most likely choose lvl 5 comp (unit launch with cargo) than lvl 1 comp (true cargo), though lvl 1 comp has better cargo/space/cost value.
Though I don't know your design, you may try to split Cargo comp tech to more levels (at least as many as Unit launch tech has).
Also check your AI_Research.txt file to make sure that AI will research Cargo tech earlier than Unit launch tech.
[ May 02, 2004, 22:38: Message edited by: aiken ]
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