Re: Really Stupid Range Check Error
I have seen range check errors before patch 4 (ver 1.30) but have never seen it with this Version. I set Maximum Number Of Systems to 255 always ,likely this could raise the possibility of such errors. I received range check errors oftentimes with ver 1.19. With ver 1.27 I have seen the Last one, it was during the "Player placement in progress..." with a Maximum Number Of Systems=255.
I observed the patch history again, and it looks like a problem with numbers with exceed or almost reach the 8bit (256) barrier:
Version 1.21:
1. Fixed - Range check error when you have 255 systems and you give
a ship orders to move to another system.
Version 1.20:
34. Fixed - Range Check Error with a large number of units in a group during combat.
35. Fixed - Range Check Error with huge numbers of shields being generated during combat.
36. Fixed - Range Check Error with a fleet of more than 256 ships during combat.
and so on... the patch history has really a lot of range check error entries
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