Hmmm...I've never tried this, but what if you put an emergency pod on a craft with a repair bay? Couldn't it get repaired each turn after you use it so you could keep using it? Maybe I'll try this tonight...
Quote:
Originally posted by spoon:
quote: Originally posted by Slynky:
And remember to put a repair bay on it.
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This brings up a totally off-topic modding question -- if you put the "Emergency Energy" ability on a component (the ability that Emergency Propulsion uses), will this require that that component be repaired over a spaceyard?