Re: SEV- Thread on Obfuscation (MM is involved)2weeks to post
A lot of these ideas are neat, but I wonder if their impact on micromanagement would be too much? Having imperfect views of systems would mean having to play all the movement logs every turn to see if any ships crossed through your unfogged area of each system. (though I suppose something could be put in place where you could be notified with a message in the Turn Log, or something). Limited scanning range would mean having to go and park ships/drop sats all over the place.
That said, as long as it is optional, sure, go nuts. But I wouldn't want to see a lot of features that increase micromanagement beyond the level already present in the game.
[ May 07, 2004, 18:47: Message edited by: spoon ]
|