
May 7th, 2004, 09:12 PM
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Join Date: Mar 2001
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Re: SEV- Thread on Obfuscation (MM is involved)2weeks to post
Quote:
Originally posted by spoon:
A lot of these ideas are neat, but I wonder if their impact on micromanagement would be too much? Having imperfect views of systems would mean having to play all the movement logs every turn to see if any ships crossed through your unfogged area of each system. (though I suppose something could be put in place where you could be notified with a message in the Turn Log, or something). Limited scanning range would mean having to go and park ships/drop sats all over the place.
That said, as long as it is optional, sure, go nuts. But I wouldn't want to see a lot of features that increase micromanagement beyond the level already present in the game.
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Simple. Have a toggle switch that draws a colored dotted line for the observed path of ships in the system. Select the sector with the paths, and you can pick one for more information on that particular ship/fleet that passed through. Have options to filter out based on various factors (eg. show only fleets of X ships, show only ships of X size AND Y weapon strength, hide ships greater than X size AND smaller than Y size -- show ships with Space Yard).
I think with the levels of fog, the biggest problem isn't going to be controlling the micromanagement, but making it so the AI isn't completely crippled by it.
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