
May 7th, 2004, 09:48 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: SEV- Thread on Obfuscation (MM is involved)2weeks to post
Quote:
Originally posted by Will:
quote: Originally posted by spoon:
A lot of these ideas are neat, but I wonder if their impact on micromanagement would be too much? Having imperfect views of systems would mean having to play all the movement logs every turn to see if any ships crossed through your unfogged area of each system. (though I suppose something could be put in place where you could be notified with a message in the Turn Log, or something). Limited scanning range would mean having to go and park ships/drop sats all over the place.
That said, as long as it is optional, sure, go nuts. But I wouldn't want to see a lot of features that increase micromanagement beyond the level already present in the game.
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Simple. Have a toggle switch that draws a colored dotted line for the observed path of ships in the system. Select the sector with the paths, and you can pick one for more information on that particular ship/fleet that passed through. Have options to filter out based on various factors (eg. show only fleets of X ships, show only ships of X size AND Y weapon strength, hide ships greater than X size AND smaller than Y size -- show ships with Space Yard).
I think with the levels of fog, the biggest problem isn't going to be controlling the micromanagement, but making it so the AI isn't completely crippled by it. Or just show all the info gathered during the turn.
You should only lose info on a particular ship if it flies completely out of range to where you can't see the hull at all.
If you fly past a ship, and see a wave motion gun, you will know where the wavemotion gun is as long as you keep track of the ship. You may not see it be destroyed in a distant 3rd party combat, but it should still appear there with a question mark or partly grayed out until your info is updated.
If the ship warps out of the system and then returns, you can't tell for sure if its the same ship, so you lose the info until you fly close by again.
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