 
			
				May 7th, 2004, 05:16 PM
			
			
			
		  
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					Join Date: Apr 2001 
					Location: Cincinnati, Ohio, USA 
					
					
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				Re: True Solar Sails
			 
             
			
		
		
		
		
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				Originally posted by J.: 
 For making speed depend on the number of stars in the system, would this work: 
 
Make the solar sails give triple the movement, like 18 instead of 6 for example. Also increase the supply storage, but only make them generate enough supplies for 6 points of movement to be possible. This way, when you have a system with three stars, the ship would generate three times the supplies and could use all the 18 points of movement. 
 
Or, is there a problem with this theory? 
			
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 That would suffer from the little "inertia" problem I mentioned earlier. And ships would show up with triple their normal movement points at the beginning of their turn, confusing the player. But those are minor issues    
		
	
		
		
		
		
		
		
			
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