
May 7th, 2004, 05:16 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
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Re: True Solar Sails
Quote:
Originally posted by J.:
For making speed depend on the number of stars in the system, would this work:
Make the solar sails give triple the movement, like 18 instead of 6 for example. Also increase the supply storage, but only make them generate enough supplies for 6 points of movement to be possible. This way, when you have a system with three stars, the ship would generate three times the supplies and could use all the 18 points of movement.
Or, is there a problem with this theory?
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That would suffer from the little "inertia" problem I mentioned earlier. And ships would show up with triple their normal movement points at the beginning of their turn, confusing the player. But those are minor issues 
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