Re: Race_AI_Politicts.txt
Again Lucanos that's how far I understand it and observed it in my games:
For the propose and accept treaty anger level the AI will propose or accept a treaty if the anger level is below the calculated value.
For breaking the treaty the AI will break it if the value is above the calculated value.
I agree it would be very nice if this was explained somewhere in the game manual or in the politics file clearly!
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