Re: Just got the demo...a few questions
A few more things:
1. Is it just me or are fighter rocket pods basically worthless? They do a lot of damage, but have terrible range and take ages to reload (30 turns, that means you can only fire it once per combat!) I'd much rather have a meson, anti-proton beam, or even a level 3 uranium cannon on my fighters. Maybe they could be useful for fighters that are made to just launch their missiles and then die, but why not just build suicide drones or kamikaze fighters in that case?
2. What exactly does the ionic disperser do?
3. Weapon platforms are for planetary defense, right?
4. Do computers ever keep alliances for more than a few turns? They offer a trade alliance, I accept, and a few turns later they break it.
5. Are robominers worth it? I mean, they do permanently deplete the planet, but I suppose they could be useful if you really need resources.
6. Not a question, but a general comment. Tactical combat seems lacking compared to MOO2. The ships take way too long to move, they're too small, and it needs to be a bit easier to determine weapon range (especially when dropping combat satellites - ugh, if you're one space off, they don't do a thing!) Besides the obvious graphics and sound issues, the tactical combat is the only real flaw I've found.
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