Or better this: JTEdit
http://www.jtgame.com/jtedit/jteditmain.html
===quote===
DirectX .x skinned mesh and frame-based formats, ASCII and binary.
Autodesk .3ds format plug-in, includes animation support.
Blitz3D format plug-in, full support.
JTGame stream and specialized ASCII and binary formats.
All supported formats are natively readable/writable via standard Open/Save As dialogs.
====quote====
It's free and smaller than DX SDK (5MB).
[ May 19, 2004, 05:46: Message edited by: aiken ]