Re: Starfleet Battles Mod (SFB Mod)
You can remove about everything in the data files, as long as you provide an adequate replacement, so you would be able to remove *all* tech areas and components. The line you mentioned means that you can (or cannot when set to false) disable the technology at game setup.
Mounts should be able to alter supply usage (the Large/Heavy/Massive weapon mounts do this as a side effect in the vanilla game), so you would need to make one such mount per vehicle size.
Lastly, there are a few ways to prevent a given weapon from being used in, say, a Light Cruiser and below:
- You may make this weapon too big to fit on any ship below Cruiser, while increasing the size of the hulls above Cruiser. For example, this weapon could take 500kt, and a Cruiser would have more tonnage available. The problem is that you will have more tonnage on some of your ships that you would like, unless you intend to make a dedicated ship acting as a weapon "platform" for these powerful weapons.
- You could make the weapon too big to fit in any ship, and design a mount reducing its size to acceptable levels for a ship of at least 401kt in tonnage. While this way is easier, you wouldn't be able to apply any other mount to this weapon, which may be a problem if your mod requires a lot of such mounts.
- If you do not mind doing a lot of copy/paste, you could make two series of mounts: one for the "regular" weapons (as usual), and a second one for the "restricted" weapons. These would be the same as the first, but would reduce the size of the "restricted" weapons enough. This way, you would have an easy way of restricting the use of a given weapon to certain ships without preventing the player from using other mounts for this weapon.
[ May 18, 2004, 16:18: Message edited by: Alneyan ]
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