
May 17th, 2004, 01:13 AM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: AIC Mod in finite vs. infinite resource settings
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Originally posted by Yimboli:
you were right - i checked the empire traits and the AI had the *HP* option... probably not a good idea
thanks for that settings.txt bit, thats realy helpful!!
-Tim
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Many of us do play as Oleg recomends:
" nice to have more unknowns in the game ! To regulate how many players you want, edit settings.txt file. It has number of random empires generated for "low", "medium" and "high" numbers "~"
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However, for a manual selected AI Player game.
Within the AIC Extras Folder contains all the AI players Empire files and some Starliner images along with a few other extras and game play options
You will find all the AIC AI Players EMPIRE FILES in this folder to aid in your choise for AI players manually select for your game.
from: Se4/AICampaign/Extras/Empires AI-Only
You may COPY and PASTE any or all AI players to this directory:
to: Se4/AICampaign/Empires
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Yimboli thanks for the heads up.
For ease of operation. I will post an (auto placement AI Player ZIP file) for the above on the AIC web page
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Quote:
also, in infinite resource games, what is the point of making a cities when a mineral extraction facility puts out so much more minerals?
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As Grand Lord Vito posted, Cities are of immense value in a Finite game
In addition, as Oleg Posts in a non-Finite resource game start style. The cities become a very productive option on low yield resource value planets, where Planet values loss has occurred as a result of Combat turnover, Natural random Disasters even the over zealous Resource Miner.
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Production, Intel and Research contributions are but only a few mentioned, Urban Cities also possess other fine attributes... Large Cities can be of great benefit in all styles of play towards the End Game.
Cities will really rake in all types of Imperial Credits, when Cities are built on the potential gold mines located within the Binary or Trinary Systems picturesque and sandy beach vaction Resorts 
[ May 16, 2004, 16:24: Message edited by: JLS ]
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