If you need any help with all that positioning and stuff, send it along to me (e-mail is
cerban_imperium@yahoo.com). I've been doing HTML for a hobby for about... wow... four years (this is where my young age starts to feel, very, very old...). I got into CSS and dHTML Last year, and am fairly good at making them cross-browser/platform compatible (though I can only test on Windows

)
For the alignment of the weapons, I haven't taken a look at the HTML code you have, but from looking at the problem the way you set it up, the following should work (the angle brackets will be represented by parenthesis ( & ), since forums seem to mess up HTML most of the time, even when they "shouldn't".):
(table)(tr)(td width="30" align="right")1(/td)(td width="30" align="right")2(/td)(td width="30" align="right")3(/td)(/tr)(/table)
That would give you a table with fixed values for the width, and the values inside the table data (td) tags aligned to the right (I believe that otherwise, they are aligned to the center, but, it's been a while since I've used tables). If you want to use CSS on the individual data stuff, you should switch from (table) to (div), but that's just a pain in the @$$, and more trouble than it's worth for something like this.
Oh, and sorry if the lowercase tags mess up anything that you've learned... it's not necessary to have them capitalized in HTML, and the new XML and XHTML specs call for lowercase only tags... plus lowercase tags have been my style from the beginning, because I found capitalized tags to be very annoying...
Some things on CSS: those two things are only problems if you don't know how to implement a fix to them

Give Netscape a break, IE doesn't implement some of CSS's features either, they just have a few more of them. Absolute positioning works fine with a bit of JavaScript to determine the user's screen area (between toolbars, statusbars, scrollbars, etc.), and z-index doesn't have much to do with screen size, but is buggy in all browsers.
You guys should consider helping out with the manual too
And, one final thing: WebMonkey rules.
